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C Language Training

45 Days
★ Featured

Overview

The C Language Training course builds a solid foundation in programming by teaching the fundamentals of the C language — the core of many modern programming languages. This course helps students master problem-solving, logic-building, and programming skills essential for software development. It covers every major topic from syntax and data types to functions, pointers, and file handling, preparing learners for real-world programming and interviews.

Who Can Attend

Course Content

Introduction to C Language

  • Fundamentals of Programming and Software Types
  • History and Features of C
  • Applications of C in Systems and Application Development
  • Character Set, ASCII Table, and Tokens
  • Keywords, Identifiers, Constants, and Data Types
  • Variable Declaration, Assignment, and Initialization
  • Type Qualifiers and Memory Storage Concepts

Operators and Expressions

  • Arithmetic, Relational, Logical, and Assignment Operators
  • Increment and Decrement Operators
  • Bitwise, Conditional, and Comma Operators
  • Type Casting and sizeof Operator
  • Operator Precedence and Associativity
  • Evaluation of Expressions and Mathematical Library Functions

Input-Output Functions

  • Input-Output Library Functions
  • Formatted and Non-Formatted I/O
  • Character-Oriented I/O Functions
  • Compiler, Linker, and Loader Concepts
  • Program Execution Phases and IDE Overview
  • Basic Programs and Practical Examples

Control Statements

  • Conditional Statements: if, if-else, nested if, if-else-if ladder
  • Switch-Case and Multiple Branching
  • Looping Statements: while, do-while, for, nested loops
  • Jump Control Statements: break, continue, goto, return
  • Programs using Conditional and Looping Constructs

Arrays

  • Introduction to Arrays and Their Types
  • One-Dimensional Array Declaration and Initialization
  • Two-Dimensional and Multi-Dimensional Arrays
  • Accessing and Displaying Array Elements
  • Programs on Arrays and Matrices

Strings

  • Concept and Declaration of Strings
  • String Storage, Initialization, and Literals
  • String Input and Output Functions
  • Character and String Manipulation Library Functions
  • Array of Strings and Programs on String Operations

Pointers

  • Understanding Memory Addresses and Pointer Concepts
  • Pointer Declaration, Initialization, and Dereferencing
  • Pointer Arithmetic and Void/Null Pointers
  • Pointers to Pointers and Arrays
  • Dynamic Memory Allocation
  • Pointers to Functions and Strings

Functions

  • Advantages of Using Functions
  • Defining, Declaring, and Calling Functions
  • Function Prototype and Return Types
  • Scope, Recursion, and Nested Functions
  • Parameter Passing: Call by Value and Call by Address
  • Functions Returning Pointers and Arrays

Storage Classes

  • Object Attributes: Scope, Extent, and Linkage
  • auto, static, extern, and register Storage Classes
  • Usage Scenarios and Examples

Preprocessor Directives

  • #include and User-defined Header Files
  • #define for Constants and Macros
  • Conditional Compilation: #if, #else, #elif, #endif
  • Preprocessor Commands: #ifdef, #ifndef, #undef, #error, #pragma
  • Practical Examples and Use Cases

Structures, Unions, Enumerations, and Typedef

  • Defining and Initializing Structures
  • Accessing Members and Nested Structures
  • Arrays and Pointers within Structures
  • Passing and Returning Structures in Functions
  • Understanding Unions and Enumerations
  • Typedef and Bit Fields

File Handling

  • Concept and Types of Files: Text and Binary
  • File Streams and States
  • Opening, Reading, Writing, and Closing Files
  • Formatted and Character Input/Output Functions
  • File Positioning and Error Handling
  • System File Operations and Practical Programs

Command Line Arguments

  • Understanding Command Line Inputs
  • Reading and Handling Arguments in C Programs
  • Use Cases and Examples

Graphics Programming

  • Introduction to C Graphics
  • Initializing Graphics and Setting Resolution
  • Drawing Shapes and Text
  • Working with Colors, Fonts, and Fill Styles
  • Creating Simple GUI-based Applications