C Language Training
45 Days
★ FeaturedOverview
The C Language Training course builds a solid foundation in programming by teaching the fundamentals of the C language — the core of many modern programming languages. This course helps students master problem-solving, logic-building, and programming skills essential for software development. It covers every major topic from syntax and data types to functions, pointers, and file handling, preparing learners for real-world programming and interviews.
Who Can Attend
- Beginners and students aspiring to learn programming
- Engineering and computer science graduates
- Developers wanting to strengthen their fundamentals
- Professionals preparing for technical interviews
Course Content
Introduction to C Language
- Fundamentals of Programming and Software Types
- History and Features of C
- Applications of C in Systems and Application Development
- Character Set, ASCII Table, and Tokens
- Keywords, Identifiers, Constants, and Data Types
- Variable Declaration, Assignment, and Initialization
- Type Qualifiers and Memory Storage Concepts
Operators and Expressions
- Arithmetic, Relational, Logical, and Assignment Operators
- Increment and Decrement Operators
- Bitwise, Conditional, and Comma Operators
- Type Casting and sizeof Operator
- Operator Precedence and Associativity
- Evaluation of Expressions and Mathematical Library Functions
Input-Output Functions
- Input-Output Library Functions
- Formatted and Non-Formatted I/O
- Character-Oriented I/O Functions
- Compiler, Linker, and Loader Concepts
- Program Execution Phases and IDE Overview
- Basic Programs and Practical Examples
Control Statements
- Conditional Statements: if, if-else, nested if, if-else-if ladder
- Switch-Case and Multiple Branching
- Looping Statements: while, do-while, for, nested loops
- Jump Control Statements: break, continue, goto, return
- Programs using Conditional and Looping Constructs
Arrays
- Introduction to Arrays and Their Types
- One-Dimensional Array Declaration and Initialization
- Two-Dimensional and Multi-Dimensional Arrays
- Accessing and Displaying Array Elements
- Programs on Arrays and Matrices
Strings
- Concept and Declaration of Strings
- String Storage, Initialization, and Literals
- String Input and Output Functions
- Character and String Manipulation Library Functions
- Array of Strings and Programs on String Operations
Pointers
- Understanding Memory Addresses and Pointer Concepts
- Pointer Declaration, Initialization, and Dereferencing
- Pointer Arithmetic and Void/Null Pointers
- Pointers to Pointers and Arrays
- Dynamic Memory Allocation
- Pointers to Functions and Strings
Functions
- Advantages of Using Functions
- Defining, Declaring, and Calling Functions
- Function Prototype and Return Types
- Scope, Recursion, and Nested Functions
- Parameter Passing: Call by Value and Call by Address
- Functions Returning Pointers and Arrays
Storage Classes
- Object Attributes: Scope, Extent, and Linkage
- auto, static, extern, and register Storage Classes
- Usage Scenarios and Examples
Preprocessor Directives
- #include and User-defined Header Files
- #define for Constants and Macros
- Conditional Compilation: #if, #else, #elif, #endif
- Preprocessor Commands: #ifdef, #ifndef, #undef, #error, #pragma
- Practical Examples and Use Cases
Structures, Unions, Enumerations, and Typedef
- Defining and Initializing Structures
- Accessing Members and Nested Structures
- Arrays and Pointers within Structures
- Passing and Returning Structures in Functions
- Understanding Unions and Enumerations
- Typedef and Bit Fields
File Handling
- Concept and Types of Files: Text and Binary
- File Streams and States
- Opening, Reading, Writing, and Closing Files
- Formatted and Character Input/Output Functions
- File Positioning and Error Handling
- System File Operations and Practical Programs
Command Line Arguments
- Understanding Command Line Inputs
- Reading and Handling Arguments in C Programs
- Use Cases and Examples
Graphics Programming
- Introduction to C Graphics
- Initializing Graphics and Setting Resolution
- Drawing Shapes and Text
- Working with Colors, Fonts, and Fill Styles
- Creating Simple GUI-based Applications